Sparkline
Demonstrates the Sparkline
widget.
git clone https://github.com/ratatui/ratatui.git --branch latestcd ratatuicargo run --example=sparkline --features=crossterm
//! # [Ratatui] Sparkline example//!//! The latest version of this example is available in the [examples] folder in the repository.//!//! Please note that the examples are designed to be run against the `main` branch of the Github//! repository. This means that you may not be able to compile with the latest release version on//! crates.io, or the one that you have installed locally.//!//! See the [examples readme] for more information on finding examples that match the version of the//! library you are using.//!//! [Ratatui]: https://github.com/ratatui/ratatui//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
use std::time::{Duration, Instant};
use color_eyre::Result;use rand::{    distributions::{Distribution, Uniform},    rngs::ThreadRng,};use ratatui::{    crossterm::event::{self, Event, KeyCode},    layout::{Constraint, Layout},    style::{Color, Style},    widgets::{Block, Borders, Sparkline},    DefaultTerminal, Frame,};
fn main() -> Result<()> {    color_eyre::install()?;    let terminal = ratatui::init();    let app_result = App::new().run(terminal);    ratatui::restore();    app_result}
struct App {    signal: RandomSignal,    data1: Vec<u64>,    data2: Vec<u64>,    data3: Vec<u64>,}
#[derive(Clone)]struct RandomSignal {    distribution: Uniform<u64>,    rng: ThreadRng,}
impl RandomSignal {    fn new(lower: u64, upper: u64) -> Self {        Self {            distribution: Uniform::new(lower, upper),            rng: rand::thread_rng(),        }    }}
impl Iterator for RandomSignal {    type Item = u64;    fn next(&mut self) -> Option<u64> {        Some(self.distribution.sample(&mut self.rng))    }}
impl App {    fn new() -> Self {        let mut signal = RandomSignal::new(0, 100);        let data1 = signal.by_ref().take(200).collect::<Vec<u64>>();        let data2 = signal.by_ref().take(200).collect::<Vec<u64>>();        let data3 = signal.by_ref().take(200).collect::<Vec<u64>>();        Self {            signal,            data1,            data2,            data3,        }    }
    fn on_tick(&mut self) {        let value = self.signal.next().unwrap();        self.data1.pop();        self.data1.insert(0, value);        let value = self.signal.next().unwrap();        self.data2.pop();        self.data2.insert(0, value);        let value = self.signal.next().unwrap();        self.data3.pop();        self.data3.insert(0, value);    }
    fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {        let tick_rate = Duration::from_millis(250);
        let mut last_tick = Instant::now();        loop {            terminal.draw(|frame| self.draw(frame))?;
            let timeout = tick_rate.saturating_sub(last_tick.elapsed());            if event::poll(timeout)? {                if let Event::Key(key) = event::read()? {                    if key.code == KeyCode::Char('q') {                        return Ok(());                    }                }            }            if last_tick.elapsed() >= tick_rate {                self.on_tick();                last_tick = Instant::now();            }        }    }
    fn draw(&self, frame: &mut Frame) {        let chunks = Layout::vertical([            Constraint::Length(3),            Constraint::Length(3),            Constraint::Min(0),        ])        .split(frame.area());        let sparkline = Sparkline::default()            .block(                Block::new()                    .borders(Borders::LEFT | Borders::RIGHT)                    .title("Data1"),            )            .data(&self.data1)            .style(Style::default().fg(Color::Yellow));        frame.render_widget(sparkline, chunks[0]);        let sparkline = Sparkline::default()            .block(                Block::new()                    .borders(Borders::LEFT | Borders::RIGHT)                    .title("Data2"),            )            .data(&self.data2)            .style(Style::default().bg(Color::Green));        frame.render_widget(sparkline, chunks[1]);        // Multiline        let sparkline = Sparkline::default()            .block(                Block::new()                    .borders(Borders::LEFT | Borders::RIGHT)                    .title("Data3"),            )            .data(&self.data3)            .style(Style::default().fg(Color::Red));        frame.render_widget(sparkline, chunks[2]);    }}