User Input
Demonstrates one approach to accepting user input. Source user_input.rs.
:::caution Consider using tui-textarea or
tui-input crates for more functional text entry UIs. :::
git clone https://github.com/ratatui/ratatui.git --branch latestcd ratatuicargo run --example=user_input --features=crossterm
//! # [Ratatui] User Input example//!//! The latest version of this example is available in the [examples] folder in the repository.//!//! Please note that the examples are designed to be run against the `main` branch of the Github//! repository. This means that you may not be able to compile with the latest release version on//! crates.io, or the one that you have installed locally.//!//! See the [examples readme] for more information on finding examples that match the version of the//! library you are using.//!//! [Ratatui]: https://github.com/ratatui/ratatui//! [examples]: https://github.com/ratatui/ratatui/blob/main/examples//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
// A simple example demonstrating how to handle user input. This is a bit out of the scope of// the library as it does not provide any input handling out of the box. However, it may helps// some to get started.//// This is a very simple example://   * An input box always focused. Every character you type is registered here.//   * An entered character is inserted at the cursor position.//   * Pressing Backspace erases the left character before the cursor position//   * Pressing Enter pushes the current input in the history of previous messages. **Note: ** as//   this is a relatively simple example unicode characters are unsupported and their use will// result in undefined behaviour.//// See also https://github.com/rhysd/tui-textarea and https://github.com/sayanarijit/tui-input/
use color_eyre::Result;use ratatui::{    crossterm::event::{self, Event, KeyCode, KeyEventKind},    layout::{Constraint, Layout, Position},    style::{Color, Modifier, Style, Stylize},    text::{Line, Span, Text},    widgets::{Block, List, ListItem, Paragraph},    DefaultTerminal, Frame,};
fn main() -> Result<()> {    color_eyre::install()?;    let terminal = ratatui::init();    let app_result = App::new().run(terminal);    ratatui::restore();    app_result}
/// App holds the state of the applicationstruct App {    /// Current value of the input box    input: String,    /// Position of cursor in the editor area.    character_index: usize,    /// Current input mode    input_mode: InputMode,    /// History of recorded messages    messages: Vec<String>,}
enum InputMode {    Normal,    Editing,}
impl App {    const fn new() -> Self {        Self {            input: String::new(),            input_mode: InputMode::Normal,            messages: Vec::new(),            character_index: 0,        }    }
    fn move_cursor_left(&mut self) {        let cursor_moved_left = self.character_index.saturating_sub(1);        self.character_index = self.clamp_cursor(cursor_moved_left);    }
    fn move_cursor_right(&mut self) {        let cursor_moved_right = self.character_index.saturating_add(1);        self.character_index = self.clamp_cursor(cursor_moved_right);    }
    fn enter_char(&mut self, new_char: char) {        let index = self.byte_index();        self.input.insert(index, new_char);        self.move_cursor_right();    }
    /// Returns the byte index based on the character position.    ///    /// Since each character in a string can be contain multiple bytes, it's necessary to calculate    /// the byte index based on the index of the character.    fn byte_index(&self) -> usize {        self.input            .char_indices()            .map(|(i, _)| i)            .nth(self.character_index)            .unwrap_or(self.input.len())    }
    fn delete_char(&mut self) {        let is_not_cursor_leftmost = self.character_index != 0;        if is_not_cursor_leftmost {            // Method "remove" is not used on the saved text for deleting the selected char.            // Reason: Using remove on String works on bytes instead of the chars.            // Using remove would require special care because of char boundaries.
            let current_index = self.character_index;            let from_left_to_current_index = current_index - 1;
            // Getting all characters before the selected character.            let before_char_to_delete = self.input.chars().take(from_left_to_current_index);            // Getting all characters after selected character.            let after_char_to_delete = self.input.chars().skip(current_index);
            // Put all characters together except the selected one.            // By leaving the selected one out, it is forgotten and therefore deleted.            self.input = before_char_to_delete.chain(after_char_to_delete).collect();            self.move_cursor_left();        }    }
    fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {        new_cursor_pos.clamp(0, self.input.chars().count())    }
    fn reset_cursor(&mut self) {        self.character_index = 0;    }
    fn submit_message(&mut self) {        self.messages.push(self.input.clone());        self.input.clear();        self.reset_cursor();    }
    fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {        loop {            terminal.draw(|frame| self.draw(frame))?;
            if let Event::Key(key) = event::read()? {                match self.input_mode {                    InputMode::Normal => match key.code {                        KeyCode::Char('e') => {                            self.input_mode = InputMode::Editing;                        }                        KeyCode::Char('q') => {                            return Ok(());                        }                        _ => {}                    },                    InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {                        KeyCode::Enter => self.submit_message(),                        KeyCode::Char(to_insert) => self.enter_char(to_insert),                        KeyCode::Backspace => self.delete_char(),                        KeyCode::Left => self.move_cursor_left(),                        KeyCode::Right => self.move_cursor_right(),                        KeyCode::Esc => self.input_mode = InputMode::Normal,                        _ => {}                    },                    InputMode::Editing => {}                }            }        }    }
    fn draw(&self, frame: &mut Frame) {        let vertical = Layout::vertical([            Constraint::Length(1),            Constraint::Length(3),            Constraint::Min(1),        ]);        let [help_area, input_area, messages_area] = vertical.areas(frame.area());
        let (msg, style) = match self.input_mode {            InputMode::Normal => (                vec![                    "Press ".into(),                    "q".bold(),                    " to exit, ".into(),                    "e".bold(),                    " to start editing.".bold(),                ],                Style::default().add_modifier(Modifier::RAPID_BLINK),            ),            InputMode::Editing => (                vec![                    "Press ".into(),                    "Esc".bold(),                    " to stop editing, ".into(),                    "Enter".bold(),                    " to record the message".into(),                ],                Style::default(),            ),        };        let text = Text::from(Line::from(msg)).patch_style(style);        let help_message = Paragraph::new(text);        frame.render_widget(help_message, help_area);
        let input = Paragraph::new(self.input.as_str())            .style(match self.input_mode {                InputMode::Normal => Style::default(),                InputMode::Editing => Style::default().fg(Color::Yellow),            })            .block(Block::bordered().title("Input"));        frame.render_widget(input, input_area);        match self.input_mode {            // Hide the cursor. `Frame` does this by default, so we don't need to do anything here            InputMode::Normal => {}
            // Make the cursor visible and ask ratatui to put it at the specified coordinates after            // rendering            #[allow(clippy::cast_possible_truncation)]            InputMode::Editing => frame.set_cursor_position(Position::new(                // Draw the cursor at the current position in the input field.                // This position is can be controlled via the left and right arrow key                input_area.x + self.character_index as u16 + 1,                // Move one line down, from the border to the input line                input_area.y + 1,            )),        }
        let messages: Vec<ListItem> = self            .messages            .iter()            .enumerate()            .map(|(i, m)| {                let content = Line::from(Span::raw(format!("{i}: {m}")));                ListItem::new(content)            })            .collect();        let messages = List::new(messages).block(Block::bordered().title("Messages"));        frame.render_widget(messages, messages_area);    }}